Morphs2OBJs

This script was designed to enable the ease of exporting Lightwave endomorph morph maps / vertex maps as OBJ files for use in other morphing applications such as the Mega-Fier mesh modifier product used as part of the Unity 3D game engine. However, this script can be used to just dump out all the morphs [...]

TA Scale Morphs

This LSC will Scale, (and “Rotate” in 90 degree Increments around the Y axis,) some or all of the Morphs in an Object… acting upon all Axes at once, or letting you choose different scalings for each Axis.

TA MorphSplit

A LightWave, Modeler LSC that will perform the same kind of Automatic, smooth, L/R split of your model that TA Facial Animation does, but will create separate Morph Shapes you can use in a Game Engine or Morph Mixer!

TA BG Morph-n-Weight Copy

This LSC will copy the Morph or WeightMap data of your choice from a mesh in a BG layer, onto your Selection in a FG layer.You don’t need to be precise with your placement of FG/BG Points – close is good enough for this script, as it employs a user-definable “Auto-focus” mechanism to target the [...]

TAFA

Timothy Albee Facial Animation Tool. Full support for LightWave’s Endomorph embedded morph system. Integrates directly with LightWave through LightWave’s built-in Morph Mixer or .MDD parser. Use your animation with any 3D application that reads .MDD animation files, XSI, Maya and 3DS Max, (with 3rd party plug-ins). Intelligent Parser lets you set-up TAFA as you create [...]

MorphSaver

Saves an object’s layers motion into a (linear) morph that can later be animated. This plugin will cycle through the layers of an object and save out each transformed position into a single endomorph followed by saving it as a new object.

NonLinearMorphDM

Non-linear morphing using Endomorphs. This is a Displacement Map script that enables non-linear morphing of your geometry. This was written with being able to use Morph Mixer side-by-side.

MorphDriverCF

JointMorph-like functionality by way of Channel Filter. MorphDriverCF (MDCF) is a Channel Filter LScript that reads converts angle measurements to percentages. As such, the script was originally intended for use with MorphMixer. This is also to replace the functionality of the native JointMorph displacement plug-in as an aid to joint-driven morphing.

SelectVMap

Select VMaps of types Weight, Texture, and Relative Morphs. This will quickly select all points of VMaps of the types Weight, Texture, and Morph. The interface consists of three listboxes corresponding to the Weight, Texture, and Morph types. Since there is no way to deselect an entry once selected, a deselect button is provided for [...]

EndomorphConversion

Convert between Absolute and Relative Morphs. EndomorphConversion is a simple script that will convert Absolute Endomorphs and Relative Endomorphs and vice-versa. A tip / trick / technique that you might be interested in is the ability to ‘lock down’ a particular Relative Endomorph. Suppose you wanted to edit the base object without affecting its Relative [...]