This is a modeler plug-in to merge the layers of 1 or more objects to a new object. The merged geometry can be placed in either single layers or sequential layers.
This is a modeler plug-in to merge the layers of 1 or more objects to a new object. The merged geometry can be placed in either single layers or sequential layers.
When multiple layers are active, it allows you to select a poly on the object, run the script and it will tell you what layer its on, make that layer the only active layer and also do a select connect. Useful when working with large model files that have a high number of layers or [...]
Brings all layers of an object to foreground. When hot-keyed, this can be a massive time saver for those that don’t work with the Layers panel open.
This simple set of script copies one layer to another using the “from” and “to” coordinates marked by points.
Takes the selected geometry and puts it in the next empty layer. This script will take the selected geometry, cut it, and paste in the next layer and then switch back to the first layer.
Takes the selected geometry and puts it in the background layer. This script will take the selected geometry, cut it, and paste in the next available empty layer. Then it will switch back to the first layer you had selected and put the cut geometry’s layer into the background. Essentially “sending” the selected geometry to [...]
Selects/deselects layers based on a range. This script will append a range of layers to your current foreground selection.
Removes the empty layers in an object.
This script will rename the surfaces and/or layers of an object by adding a prefix.
Copies the selected geometry to the defined layers. This script will clone and offset a specific amount of times and put the clones onto new layers.