Blender Fluid

These plugins allow you to use the native support of Blender Fluid Simulation files inside LightWave 3D. This suite consists of two plugins. One contains the mesh loader and replacement plugin, while the other supports the importing of blenders particle file

FBX

Autodesk’s original FBX interchange plugins for LightWave 3D. They are no longer actively developed but they are available in Autodesk’s Plug-in and Converter Archives. LightWave 3D plugins are available for these FBX versions: FBX 6.0 FBX 6.0.1 FBX 6.0.2 FBX 2005.08

Morphs2OBJs

This script was designed to enable the ease of exporting Lightwave endomorph morph maps / vertex maps as OBJ files for use in other morphing applications such as the Mega-Fier mesh modifier product used as part of the Unity 3D game engine. However, this script can be used to just dump out all the morphs [...]

AE Link

AE Link is a LightWave 3D plugin that exports Cameras, Nulls, Lights and rendered sequences from LightWave to Adobe After Effects. You don’t have to import anything into After Effects. The non-destructive workflow ensures that what you do in Lightwave is mirrored in After Effects. Even complex scenes update in near real time.

Sunlight

LightWave 3D Exporter to the Sunflow Render Engine.

MotSaver

Allows for quick saving of motion files using scene name, time stamp, and C:\Temp as a motion folder. Also See MotLoader

MotLoader

Allows for quick loading of motion files using C:\Temp as a motion folder. Also see MotSaver.

ModoCameraConversion

Gives the calculations for converting the Lightwave camera into a modo Camera. Converts LightWave’s camera data into measurements that can be used in modo.

Maya2LW[2]

Maya2LW is a set of MEL and LScripts designed to bridge the data gap between Maya and LightWave3D. the thesis of the project is a pre-defined workflow, which is to model in LightWave, animate in Maya, texture, light and render back in LightWave. development will concentrate on these steps. of course, one may model in [...]

MultiMotionGN

Saves out multiple motion files in one go. These two scripts will save and load motion files in one go. Select one or more objects and run one of the two scripts. When saving, there are several ways to name the outputted motion files.