HierClone

This is an LScript can clone a hierarchy repeatedly while maintaining the correct targeting of its internal target items as well as parenting the hierarchy to its correct parent.

TA RigRip – Ripper/Stitcher

TA RigRip: Ripper This Script will “Rip” a Hierarchy, storing a map of its Hierarchy, (in the location of your choice,) to be re-applied later using TA RigRip Stitcher. TA RigRip: Stitcher This Script will re-”Stitch” a Hierarchy from the Hierarchy map stored by TA RigRip Ripper.

CloneHierarchyRepeat

Creates multiple clones of a selected hierarchy.

DF_Hierarchical Control

A plug-in for nested objects management of a Lighwave scene. This plug contains a very simple algorithm for navigating in a hiearchy and for applying the same modifies to all the items of it.

ef SelectChildItems

As the name says, it will recursively select all child items. Multiple selections supported.

ResetGoals

Select a hierarchy for which you wish to reset the IK goals to their IK controlled object’s positions and run this.

Hierarchy to Bones

This allows you to convert a hierarchy to bones, for example motion capture in the form of nulls to a skeleton animated the same way. Select the hierarchy’s parent and off you go. You can scale the hierarchy.

Copy Paste Poses

This allows you to copy and paste poses from one object to all selected objects.

MirrorHierarchy

This can be used instead of LW’s own slightly faulty MirrorHierarchy command.