TrueMelt is a LightWave 3D Layout displacement plugin which animates melting objects.
TrueMelt is a LightWave 3D Layout displacement plugin which animates melting objects.
Link an item to a point in a mesh with displacement modifier and/or bones. (NOTE: in LW 8.0+ you can use FX Dynamics to link items to particles/FX items)
Emulates Particle Storm-style displacement particle system. Have the ability to use bones and displacement plugins to influence particle simulation.
Non-linear morphing using Endomorphs. This is a Displacement Map script that enables non-linear morphing of your geometry. This was written with being able to use Morph Mixer side-by-side.
DP Verdure Pack for LightWave 3D. DP Verdure Pack includes 3 MeshEditTools plugins: DP Tree DP Foliage DP Grass And a displacement plugin: DP Growth
From the developers website, using Google Translate: This plug-in, make a dent in one of the objects to detect collisions between objects, and layout. Instead of calculating the transformation to keep ahead, to be transformed in real time, the object is much heavier so, please note. The plug-in, to calculate collision “PolyFit” plug-in and smooth [...]
Animate extruded objects in layout.
Point Oven is a commercial suite of plugins designed to bake vertex and fcurve data to streamline pipelines, and to transfer data between different applications. Point Oven can be used to simplify your existing scenes by baking complex deformations, or to share data with other users who have Point Oven but may use a different [...]
DP Kit is a collection of additional nodes for the LightWave3D Node Editor, mainly for the Surface Node Editor, a few ones for Displacement Node Editor, but could be used in any other LW future or third party compatible Node Editor. The following nodes are included in DP Kit: Tools Mirror Tile Twist Deformer Spline [...]
DP Motion Designer is a Motion Designer Pack including the following displacement point cache or animation readers: MDD Pointer , LW ‘mdd’ format streaming, baked displacement, Motion Designer, Soft Body and ClothFX. MDD MetaPointer , LW format streaming, same ‘mdd’ files, fits any Mesh object to “Cage Object” displacement, no need matching point index. BDD [...]