AE Link

AE Link is a LightWave 3D plugin that exports Cameras, Nulls, Lights and rendered sequences from LightWave to Adobe After Effects. You don’t have to import anything into After Effects. The non-destructive workflow ensures that what you do in Lightwave is mirrored in After Effects. Even complex scenes update in near real time.

CompLete

CompLete is a simple scene editing tool to aid splitting a Lightwave scene file (.lws) into separate files for multipass rendering.

Shift_AfterImageFilter

Motion Trails. Afterimage phenomenon of the tail lamp and the like of the automobile rendering is done. It retains the rendering picture in the buffer, synthesizes with the following frame. Because the afterimage buffer can be retained in another sequence number graphics file, it is possible compilation with such as AfterEffects.

Images To Planes

This takes a selection of images and creates a series of planes with an image on each one. Useful for compositing etc. You also have the option to make a caption for the image as a 3d object.

MF Nuke channel I/O in LightWave

Now you can both import and export .chan files from LightWave, which means you can easily use NukeX as a 3D camera tracking solution for LightWave.

MF LightWave to After Effects

This is an LScript for transferring animation data from LightWave to After Effects. It is done by exporting the position and rotation of the selected item in LW into a .ma file (ASCII Maya file). At the same time, After Effects is either launched or brought to front and told to open that specific file. [...]

LightWave PassPort

LScript based multi-pass rendering solution for NewTek LightWave 3D. Graciously made open source by the author Jeremy Hardin and is now maintained by Matt Gorner. PassPort is a powerful tool that allows you to have one set of beauty objects and one scene, and generate unlimited outputs with all your data passes and scene layers, [...]

Janus

Janus is a multi-pass rendering system for LightWave3D. It will allow you to quickly render your objects separately, and conveniently generate hold-out mattes of foreground elements. Janus also gives you a fast and easy way to render channel buffers – such as diffuse, specular, reflection, shadow – by consolidating existing buffer savers into one interface. [...]

shaderMeister

shaderMeister allows you to override the shading of surface on a scene by scene basis. This is accomplished by a shader plugin that needs to be applied to all surfaces that should be overridden by shaderMeister.

exrTrader

exrTrader is a suite of plugins and provides complete support for OpenEXR in LightWave 3D. It includes free standard image loaders and savers supporting RGBA as well as an image filter plugin to save arbitrary buffers. OpenEXR is an HDR image file format featuring: Support for 16/32bit float and 32-bit integer pixels Multiple lossless compression [...]