Translated with Google Translate: Vision is a camera plug-in that simulates lens distortion and netting. This plugin was developed experimentally.
Translated with Google Translate: Vision is a camera plug-in that simulates lens distortion and netting. This plugin was developed experimentally.
Translated with Google Translate: Plug-in cameras can produce stereo images for Autostereoscopic. This plugin was developed experimentally.
Translated with Google Translate: The plug-in camera capable of generating a panoramic image.
The plug-in that simulates a fish-eye lens camera. By shifting the screen features, you can do dialects. Commonly used in fish-eye like anime and manga (wide) and I also take advantage of the representation.
Translated with Google Translate: Operate the camera plane, allowing it to compensate for perspective, a plug-in that can be made to render the screen periphery. You can create a two-point perspective, such as commonly used in Architectural distortion is suppressed by shifting the frame vertically, and to generate images that highlight the opposite perspective. Because [...]
Translated with Google Translate: By changing the direction of projection, such as for technical illustration, Lightwave3D camera plug-in for rendering with parallel projection possible. Because it is rendered to match the results of the camera view and the OpenGL display, perform intuitive setup of the scene.
Controls focal distance of camera through null objects.
Quickly lets you apply 5 popular widescreen aspect ratios (16:9, Panavision, Cinemascope, etc) as a letterbox format to your current camera’s resolution by setting the limited region appropriately to match.
TrueArt’s Camera Library is package of our cameras for LightWave 3D. Currently it contains: True Nodal Camera Environment Baking Camera
TrueArt’s Batch Baking Camera is LightWave Layout plugin to automate baking objects surfaces. In LightWave v9.0 there was introduced custom camera plugin class, and one of kind is Surface Baking Camera for baking object surface to image file. But to function correctly it requires to open user-interface for every single object and picking up item [...]