Grab and Save

Batch saves all layers from the Render Preview Window to BMP/JPG files.

lwQ

Render Queue for LightWave Layout. Renders with Layout, not lwsn! lwQ allows you to batch-render with Layout instead of ScreamerNet. This may be helpful if you want to batch-render scenes using Plug-ins which don’t work with ScreamerNet.

Save Transformed Sequence

Save a sequence of deformed meshes in LWO2 Format.

Multi Add/Remove Handlers

Add or remove Plug-Ins/LScripts on multiple selected items/channels.

Batch Edit 2

Batch edit objects. Batch convert from/to 3ds/dxf/obj. Backup/restore object files.

One Click Scene to Object

Easily collapse selected objects into a single .lwo file (saved transformed, collapsed into single layer, reloaded into scene).

Rename

A mass renaming utility. This script will rename a group of items with a single click.

LightExclusion

Allows for batch excluding/including lights from objects or excluding/including objects from lights based on what is selected. Also allows for affecting only items that contain the search string.

CloneMotionLinker

This script will cycle through the selected/all objects and look for the files that match the specified object. Then it will load a motion file and apply it to every one of those objects in a scene.

BatchGenData

Generates data of files into an ascii format. Allows for multiple files at once. (Modified version of Al Street’s GenData.ls). This script allows you to quickly batch generate data and save it to either a single file called ‘glyphs.txt’ or it can create seperate text files for each of the items being converted into glyphs. [...]